Vladimir Putilov

Lead iOS Developer
15
Years Experience
Izhevsk
,
Russia
Not authorized in U.S.
Linkedin
App Store Apps
Linkedin
App Store Apps
Lead iOS/Android Developer | Swift & Kotlin & Multiplatform | Deliver high-quality Mobile Apps | 15+ Years Experience
Skills
Swift
SwiftUI
UIKit

What I'm Looking For

Seeking a remote full-time role as a Senior iOS Developer or Team Lead. My core expertise is native iOS, with solid native Android experience and familiarity with Kotlin Multiplatform. Ideally looking for iOS-first or cross-platform mobile teams where I can contribute both technically and as a team leader.

Preferred Industries

Opened to any industry apart from gambling, crypto, adult content

About

Dear Hiring Team, My name is Vladimir Putilov, and I am interested in the position of Senior iOS Developer / Team Lead Mobile Development / Head of Mobile. I have more than 15 years of experience in mobile development and team leadership, with a strong focus on building scalable multi-platform solutions (iOS / Android / Kotlin Multiplatform) and establishing predictable delivery processes within product teams. I have worked in international companies across Europe and Australia, where I was responsible for both mobile system architecture and team/process development. At my current company, Infobric (Sweden), I lead a cross-platform team (iOS, Android, API), develop mobile products with up to 30k DAU, and oversee the entire development lifecycle — from architecture and engineering standards to CI/CD and release management. Key achievements include:
• Reduced technical debt by 60% through systematic legacy code migration and architecture unification, accelerating new feature development by 30%
• Reduced time-to-market from 2–3 weeks to 1 week by implementing CI/CD pipelines using GitLab and Fastlane
• Improved application stability: reduced crash rate by 40% and achieved a crash-free rate above 99%
• Introduced Kotlin Multiplatform, reducing code duplication between platforms by 20–30%
• Established engineering standards and development processes that improved onboarding speed and delivery quality
Previously, I launched mobile products from scratch, including streaming and social platforms, designed architectures using VIPER and Clean Architecture principles, implemented high-load functionality (LIVE/VOD streaming), and built and mentored development teams. My key value lies not only in software development itself, but in applying a systematic approach to mobile engineering. I build architectures, processes, and teams in a way that enables products to scale efficiently, keeps releases predictable, and ensures development remains manageable and effective. I would be glad to discuss how my experience can contribute to your team and business goals.

Career Highlights

  1. Infobric Assets & Equipment — Sweden
    Senior iOS/Android Engineer / Mobile Team Lead
    March 2020 – Present
    Led development of mobile products for fleet and machinery monitoring:
    • Fleet (iOS & Android) — telematics and fleet management platform (30k DAU)
    • Machines (iOS / Android / Kotlin Multiplatform) — machinery monitoring platform (1k DAU)
    Key Responsibilities:
    • Led cross-platform mobile development across iOS, Android, and backend collaboration
    • Designed and evolved scalable mobile architectures using Swift, Kotlin, MVVM, VIPER, and Clean Architecture
    • Built and maintained production mobile applications using UIKit, SwiftUI, Jetpack Compose, REST APIs, and KMP
    • Defined engineering standards, architectural guidelines, and code quality processes
    • Managed CI/CD pipelines using GitLab CI and Fastlane
    • Participated in hiring, onboarding, technical interviews, and mentoring engineers
    • Coordinated delivery between engineering, QA, product, and design teams
    • Contributed hands-on to architecture decisions and feature implementation
    Key Achievements:
    • Reduced technical debt by 60% through systematic migration from Objective-C to Swift and Java to Kotlin, accelerating feature delivery by 30%
    • Reduced release cycle time by 40% by implementing CI/CD pipelines with GitLab and Fastlane, decreasing time-to-market from 2–3 weeks to 1 week
    • Improved application stability by reducing crash rate by 40% and achieving 99%+ crash-free sessions through architectural improvements and testing practices
    • Reduced cross-platform code duplication by 20–30% through Kotlin Multiplatform adoption
    • Improved onboarding speed and engineering consistency by introducing architecture standards and unified development practices
    • Implemented design token and component synchronization workflows between mobile platforms and Figma, improving UI delivery speed by 20%
  2. Arenberg Sport — Australia
    Senior iOS Engineer / Team Lead
    June 2018 – March 2020
    Worked on EYE Live — a social platform for athletes featuring live video streaming and external device integrations.
    Key Responsibilities:
    • Designed scalable iOS application architecture using VIPER
    • Developed iOS functionality using Swift, AVFoundation, CoreImage, CoreGraphics, and MapKit
    • Implemented integrations with third-party SDKs and external services
    • Managed CI/CD and automated release pipelines with Fastlane
    • Participated in sprint planning, delivery coordination, and engineering process improvements
    • Led collaboration between backend, QA, product, and design teams
    • Conducted code reviews and maintained engineering quality standards
    Key Achievements:
    • Successfully launched the product from scratch, leading architecture and full development lifecycle from concept to production
    • Implemented live streaming functionality using RTMP and Vimeo integrations, including support for external devices such as GoPro
    • Improved user engagement through gamification features including rankings and Top-100 systems
    • Built and mentored iOS and Android engineering teams through technical interviews, onboarding, and developer growth support
  3. TV2 — Denmark
    Senior iOS Developer
    July 2016 – May 2018
    Worked on TV2 Play — a high-load LIVE and VOD streaming platform for iOS and tvOS with 150k+ DAU.
    Key Responsibilities:
    • Developed and maintained iOS/tvOS applications using Swift, Objective-C, UIKit, and AVFoundation
    • Implemented LIVE and VOD streaming functionality
    • Built integrations with GraphQL APIs and external streaming platforms
    • Supported multi-device experiences including Apple TV, AirPlay, and Chromecast
    • Optimized video playback performance and networking behavior
    • Collaborated with backend, QA, product, and design teams to ensure release quality and delivery stability
    Key Achievements:
    • Improved stability of high-load streaming systems, achieving ~99.9% uptime and reducing streaming-related failures by ~30%
    • Implemented offline mode with resumable downloads, increasing user engagement by 20%
    • Expanded multi-device support across iPhone, iPad, and Apple TV platforms
    • Optimized video playback and streaming performance for large-scale production usage
  4. Fastdev AB — Sweden (Remote)
    iOS / Android developer
    October 2010 – January 2016
    Projects:
    • GreenZone (iOS & Android) – a statistics dashboard application for managers
    • DrivingJournal (iOS & Android) – a vehicle fleet monitoring application
    • SF Kids Play (iOS) – an iPad application for children's video content featuring interactive animation
    • SF Anytime (iOS) – a video streaming application for movies and TV series
    • Recharge (iOS) – a personalized 6-week program for improving sleep and overall health
    • Moshtix (iOS) – a ticket scanning service for concerts and festivals
    • Fastpool (iOS) – an employee time tracking and logging system
    Responsibilities:
    • Designed and developed iOS applications in Objective-C, both independently and as part of a team
    • Contributed to the development of native Android applications in Java

Notable Projects

Notable Projects:
• TV 2 Play (iOS/tvOS) – a video streaming application for LIVE and VOD content
https://apps.apple.com/dk/app/tv-2-play-denmark/id515236434
• SF Anytime (iOS) – a video streaming application for movies and TV series
https://apps.apple.com/dk/app/sf-anytime/id1011098017
• Fastpool (iOS) – an employee time tracking and logging system
https://apps.apple.com/us/app/fastpool-for-employees/id555563600
• Fleet (iOS/Android) – a vehicle tracking / monitoring app
https://apps.apple.com/us/app/infobric-fleet/id483415907
https://play.google.com/store/apps/details?id=com.arkub.drivingjournal&hl=en-US
• Machines (iOS/Android) – an application helping to install hardware to a machine
https://apps.apple.com/us/app/infobric-machines/id6742381167
https://play.google.com/store/apps/details?id=com.telliq.machineequipment&hl=en-US
Apps which have been in the AppStore and removed nowadays:
• EYE Live – social network for sportsmen
• SF Kids Play (iOS) – an iPad application for children's video content featuring interactive animation
• SF Anytime (iOS) – a video streaming application for movies and TV series
• Recharge (iOS) – a personalized 6-week program for improving sleep and overall health
• Moshtix (iOS) – a ticket scanning service for concerts and festivals
• GreenZone (iOS & Android) – a statistics dashboard application for managers
• DrivingJournal (iOS & Android) – a vehicle fleet monitoring application

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The Mobile Signal Talent Directory helps iOS developers showcase their experience and connect with employers looking for iOS talent. Profiles include professional background, work authorization status, technical experience, career highlights, and links to portfolios, GitHub profiles, and App Store projects.
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