

Senior iOS Engineer and Mobile Lead with 15+ years building, scaling, and maintaining high-quality mobile apps across fintech, healthcare, SaaS, e-commerce, on-demand services, and social platforms. I specialize in iOS with Swift and SwiftUI, with deep experience in UIKit, Swift Concurrency (async/await), Combine, RxSwift, and Objective-C. I build with modern, modular architecture—MVVM, Coordinator, and Repository patterns that hold up as codebases and teams grow. I've also worked across BLE, VOIP, and developer tooling, and shipped production Python/Django backends, which lets me own features end-to-end and collaborate closely with backend teams rather than throwing work over the wall. Across my career I've built 30+ apps for startups, product companies, and international clients in the US, UK, UAE, and Saudi Arabia—including fintech and crowdfunding platforms with payment integrations like Apple Pay, plus GraphQL, Firebase, analytics, and CI/CD foundations. I've led both iOS and Android teams, setting technical direction and mentoring engineers. What I enjoy most is taking ownership of complex features, sharpening app architecture, and working shoulder-to-shoulder with product and design. I'm focused on senior iOS, mobile lead, and product-minded engineering roles where I can build polished, reliable mobile experiences at scale.
Career Highlights:
Ninja – Retail, Grocery & Food Delivery PlatformWorked on a large-scale iOS app using SwiftUI, UIKit, Apollo GraphQL, Combine, Firebase, Google Maps, NewRelic, and modern modular architecture. Built and maintained complex flows across grocery, restaurant, cart, offers, payments, Apple Pay, localization, dynamic tabs, maps, and order management.Manafa / Abyan – Fintech & Crowdfunding PlatformLed iOS development and mobile team delivery for a Saudi fintech product. Built core investment and crowdfunding flows, integrated payments, push notifications, analytics, crash reporting, and customer support tools.Buildbox / BBWorld – Game Creation & Developer ToolsWorked on iOS, Android, and desktop products for a game creation platform. Maintained and modernized legacy mobile apps, contributed to C++ runtime libraries, and helped unify multiple game engine runtimes across mobile platforms.
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