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Latest curated iOS content

Swift Sendable Explained - Compile Time Data Race Prevention in Swift Concurrency

May 30, 2026

Before Swift Concurrency, it was possible to accidentally access mutable state from multiple threads at the same time. These bugs were notoriously difficult to reproduce because they depended on timing and thread scheduling. An application might work perfectly for months and then suddenly crash or corrupt data in production.

Task Names in Swift Concurrency

May 30, 2026

When a crash happens deep inside concurrent code, the first question is always: which task did this? Pthreads had names, Grand Central Dispatch had queue labels — they show up in stack traces, in Instruments lanes, in debugger output. Swift Concurrency had none of that until SE-0469, implemented in Swift 6.2.

Clearing UserDefaults during macOS app development

May 30, 2026

While building and testing a macOS app locally, values stored in UserDefaults remain between launches. This includes data stored using the UserDefaults APIs directly or data persisted via the SwiftUI's @AppStorage property wrapper. But it's often useful to clear saved values to test onboarding, restore default settings, and reproduce a fresh app state.

Video Quality Enhancement Is a Pipeline Problem, Not a SwiftUI Modifier

May 29, 2026

A video enhancement feature usually starts with a product sentence: “Can we make playback look sharper?”The engineering answer should not start with “add a filter.” It should start with a boundary question: where in the playback pipeline are we allowed to touch the frame?

Stateless Actors

May 29, 2026

Recently, I was asked an interesting question. If the purpose of an actor is to protect mutable state, is a stateless actor pointless?

At first, I thought it was an easy answer. Actors exist to define a little, protective bubble around state. They "isolate" data away from any unsafe accesses. An actor that has nothing to isolate seems like a strange thing.

Can such an arrangement serve a purpose?

Designing an End-to-End “Zero-Copy” Rendering Pipeline in Swift

May 28, 2026

Swift makes it easy to write clean camera and video code. It also makes it easy to accidentally destroy performance with one innocent conversion.

Taming Row Height and Spacing Jumps in SwiftUI List with a Custom Layout

May 27, 2026

The declarative expression of animation is one of SwiftUI’s core strengths. But in some scenarios the result isn’t always as smooth as we’d hope. A typical example: when the content height inside a List row changes dynamically — a subtitle going from empty to non-empty, or text changing its line count after an update — the system’s built-in layout engine often fails to produce a continuous transition. Instead we get visible height jumps, flicker, or even clipping anomalies. This article starts from that phenomenon, peels back the causes layer by layer, and gives a solution built entirely on SwiftUI’s native primitives. Along the way it revisits a few key constraints in SwiftUI’s layout machinery.

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